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Esports Today


Echo Fox president Jared Jeffries issues a statement confirming the release of multiple players and teams.

  • The organization has released its Gears of War and Call of Duty teams along with several fighting game players.

  • In 2017, Echo Fox signed the largest fighting game roster of any multi-game organization.

Esports organization Echo Fox , founded by former NBA pro Rick Fox, has released multiple teams along with several of its fighting game players.

“As part of a strategic effort to best position our organization for the future,” Echo Fox president Jared Jeffries wrote in a statement, “Echo Fox is realigning its portfolio of teams and player rosters. After careful review and consideration, we will be disbanding our Call of Duty and Gears of War teams, as well as releasing some of our Fighting Game and other select players.”

Echo Fox made headlines in 2017 by signing seven prominent fighting game players.

Echo Fox made headlines in 2017 by signing seven prominent fighting game players. Several of those players have announced their release on Twitter today. Among the players released were Brad “Scar” Vaughn and Jivan “Theo” Karapetian, two Injustice 2players. In July, the Injustice 2 arm of Echo Fox signed SIMPLE Mobile as a sponsor.

Street Fighter V player Victor “Punk” Woodley, who signed with Echo Fox earlier this year, was also released. The Esports Observer has reached out to confirm which players are being retained by the organization and will update accordingly.

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Echo Fox is one of the 10 long term partner organizations competing in the North American League of Legends Championship Series . Unlike many major multigame organizations, Echo Fox currently does not compete in Dota 2 or Counter-Strike: Global Offensive .

The organization is undergoing a process that many early League of Legendsorganizations went through in the past. Organizations like Team SoloMid , Cloud9 , and Counter Logic Gaming all expanded into a wide array of games following their success in League of Legends, only to eventually reduce their focus to high-profile and successful games and a select few prospective minor titles.


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